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My story is better than your story
This is a terrific piece. One of the things that we don't get enough time to talk about at Campfire is the potential of multiple dimensions of...

- Campfiresteve

My story is better than your story
Mike, thx 4 the post. Nice little piece of perspective on the early B-Movie scene, i wished i could have seen the movie w/ that audience. I also...

- greg christman

My story is better than your story
Daniel, I didn't add emphasis to anyone's words in this post except my own, but I removed them just for you since they didn't really add anything. It's not...

- Mike

My story is better than your story
Adding emphasis doesn't make a thesis (or even a good point). If you're a student, I could probably direct you to some interesting work that might...

- Daniel Cliff

My story is better than your story
This is a great post! I love the story and how Castle thought about the whole viewing experience, not just the product on the screen. I doubt legal...

- Griffin Farley

Virtual Terraforming for Fun and Profit

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Trion World Networks announced today that they’ve raised 30 million in funds to create a dynamic, multi-platform content delivery system. (read that as virtual worlds)

But wait, I thought virtual worlds was yesterday’s news? I guess not if Time Warner, GE/NBC Universal’s Peacock Equity, and Bertelsmann AG’s BDMI are pitching in to the kitty.

In an interview with Worlds In Motion, Trion’s CEO Lars Buttler said, “A dynamic platform allows you to build constantly. If traditional games are made like movies, you launch and keep your fingers crossed—we built it more like TV shows. It’s a very fundamental shift in the risk and reward profile.” Imagine Amazon, or Google, or Yahoo in large-scale gameworlds.”

Of course I don’t have to imagine it, I can just log in and go live it. But the idea of specific worlds devoted to products or brands is an interesting one. The trick will be in delivering an experience that not only brings users but keeps them coming back. Bringing a brand into an established world is a lot easier than creating one from scratch.

That’s cause even current virtual worlds simply devoted to play have a hard time keeping a population. NCsoft just announced that their MMO ‘Auto Assault’ will be ending after only one year, adding to a long list of worlds that have suddenly appeared and then vanished into the mists.

That of course brings up the next interesting question; What will happen when a brand builds an entire virtual world and no one comes?

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3 Responses to “Virtual Terraforming for Fun and Profit”

  1. GigaOM Game dev scores $30 mil to do something or other « Says:

    [...] as they arrive. I just hope the business plan is a lot less vague than the press release. Hat tip: Campfiremedia.com. Share This | Sphere | Print | Topic: Online Games [...]

  2. Campfire » Blog Archive » Virtual Terraforming for Fun and Profit Says:

    Kramer auto Pingback[...] Virtual Terraforming for Fun and Profit [...]

  3. 971 the ticket Says:

    971 the ticket…

    971 the ticket…

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